Event Category: Project

Digital Arts Services Symposium 2019

DASSAN19 logo in orange, pink and green

As technology progressively transforms every facet of society, there is a pressing need for the arts and culture sector to jointly take ownership of its own digital futures.

The 2019 Digital Arts Services Symposium / Symposium des services d’arts numériques (DASSAN19) offers constructive, cross-sectoral dialogues and alliance-building opportunities inspired by pioneering keynote speakers, community salon sessions, professional industry exchanges, hackathon competition with a $5,000 grand prize, and a bootcamp for fledgling devotees to the digital world.

Presented by ArtsPond in association with Agilo Arts and BeMused Network, DASSAN19 is designed to nurture valuable insights for both emerging and experienced producers and technologists alike, with the goal of building a critical digital practice within the arts and culture sector in Canada.

Digital Arts Services Symposium schedule and passes

Holding Patterns: Roll-a-thon

Digital illustration of three people using wheelchairs in the hallway of a storage facility with reddish-pink storage units

Presented by Art Spin and Access Visual Art in partnership with Tangled Art + Disability, Creative Users Projects, Akimbo and Bodies in Translation.

Thursday, October 11th, get your wheels on and take a spin over to Holding Patterns, Art Spin’s next big art event. Roll-a-thon tours will lead mobility device users through the maze of a storage facility to discover 20 artists and organizations animating storage lockers with site-responsive and multidisciplinary programming.

Thursday, October 11, 6-9 PM
Opening remarks: 7 PM

Roll-a-thon tours are available at 5pm & 6pm. Free. Each tour is approximately 45 minutes and is limited to 3 people using devices. Please arrive 15 minutes early and gather in the courtyard/parking lot. Tours will start promptly on the hour.

To sign up for a tour please rsvp here: https://www.eventbrite.ca/e/art-spin-roll-a-thon-tickets-50650663498 or call or email Kristina at Tangled at 416-845-4257 or kristina@tangledarts.org

Info: info@accessvisualart.ca

Access Guides to the event will be available early in October. Email info@accessvisualart.ca for more info.

Open Sidewalk #3: The Accessible City

An intentionally flexible city is accessible for every body, everywhere, and every day. People should be able to use things the way that makes the most sense for them, and we should build that flexibility and hackability into our spaces. That could mean adaptable furniture that can be repositioned, regardless of your strength or size, doors that can easily open, without requiring any particular dexterity, or technology that lets you access traffic signal devices with greater ease.

We don’t think one size fits most. One size fits one, and with technology, we can allow for dynamic flexibility in the city environment. Throughout history, the accessibility community has meaningfully pushed the fields of digital technology and computer science forward, and we want to formalize and encourage this throughout Quayside and beyond.

For us, it’s important that we address and begin this conversation now, which is why our third Open Sidewalk will focus on the theme of “The Accessible City”.

We welcome you to come and be part of co-creating a neighbourhood that can work for everyone.

More information and tickets

Design Fiction: Chemical stories

Rows of multi-coloured post it notes stuck to a white wall with different styles of handwriting on each note.

Creative Users in partnership with Ryerson University, is commissioning 5 disability-identified artists and designers to participate in a Design Fiction series this summer that will explore our ‘chemical lives’ within a fictional narrative and critical design framework. The theme, ‘Chemical Stories’ is part of an emerging design-based inquiry entitled ‘Thinking with our Chemical Stories’.

This project begins with the assertion that all people encounter chemicals – sanctioned and illicit, helpful and harmful – in diverse and complicated ways. This is particularly true for disabled people who rely on prescribed and generic chemicals for everyday functioning and survival. Yet our chemical stories typically position disability as an undesirable outcome of our chemical lives, and consequently a site of a precarious, dangerous, imperiled or obliterated future.

What is Design Fiction?

Design Fiction work shopping facilitates the co-production of speculative design through collaborative thinking, story making and critical design. Workshops typically combine elements of science fiction, science fact and critical design to create prototypes that exist within ‘story worlds’. Using ‘near future’ technologies, within a fictional narrative context, allows those who develop and interact with Design Fictions to ‘suspend disbelief about change’. Prototypes serve as provocative entry points to generate open dialogue and space in which to raise questions, explore legal, ethical and social debate and form critical insights about social or policy related problems.

Through facilitated conversations within the Design Fiction workshop, we hope to explore how disabled people encounter, seek, avoid and interpret chemicals in our everyday lives and the impact these encounters have on our embodied experience, our selves, our relations to others and our imagined and preferred futures. Ultimately we hope to create space where our chemical encounters may be re-imagined in the future as vital, generative, pleasurable and desirable.
The public is invited to attend an unveiling of the design prototype on Friday, August 4, 2017 (TBD) at RE/Lab, Ryerson University, 483 Bay Street, Toronto, ON

About the Facilitator
Andy Darby is a Research Associate in the School of Computing and Communications at Lancaster University and a PhD candidate at HighWire, a trans-disciplinary doctoral training programme, working across Design, Computing and Management at Lancaster University. His PhD research explores Participatory Design Fictions and other co-creative methods for speculative design in the areas of human computer interaction and futures debate.