Projects

Our projects are created in collaboration with artists and communities to connect people from across all sectors.

Crip Interiors is an annual arts event that brings together disability-identified artists to consider how we understand accessibility and interior space through the process of dissecting what it means to be a “user” in the environments we inhabit. Each year, artists shape the event around life size interior white structures through a period of creative workshops.

This event is a provocative and enchanting demonstration of disability art and activism that brings together diverse and distinct creative perspectives and mediums into a single form. The work presented in Crip Interiors exposes that which is often hidden, revealing the everyday/night work, labour, collectively, humour, creativity, and love that goes into negotiating interior and exterior spaces that may be built and organized without disabled bodies in mind.

Screen shot of a Zoom meeting with an empty chair against a plain wall

Deaf Interiors

In response to the world health crisis and to social distancing measures that exacerbate feelings of isolation, artists gathered online with facilitators Peter Owusu-Ansah and Sage Lovell to share stories, generate ideas and create work that demonstrates the interior world of Deaf culture, activism and human connection.

Presented by Creative Users Projects and Tangled Art + Disability, Deaf Interiors is a digital adaptation of Crip Interiors, a site-specific installation of grid-like arranged containers that individually and collectively highlight the ways that Deaf and disabled artists negotiate accessibility in the cityscape.

Illustration of two shirts with wavy lines and coloured patches

Design Fiction: Our Chemical Stories

Creative Users Projects and Ryerson University Disabilities Studies department teamed up with artists in the disability community for a unique artistic experience in the summer of 2017. Through intensive Design Fiction workshopping over four days, we co-developed a fictional product called Painsonic. This fictional product provokes us to think about how we encounter chemicals in our everyday lives and the impact these encounters have on our embodied experience, our selves, our relations to others, and our imagined and preferred futures.

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